April Update

April Update

Hello fellow Sorcerers!

Thank you, everyone, for the support you have given to the store thus far. We greatly appreciate each and every order that comes through, as well as all the feedback we receive. 

 

Shipping Update

This month, orders will be shipped on:

  • Friday 3rd/ Saturday 4th
  • Friday 24th/ Saturday 25th
  • Thursday 30th

While we are away from the 5th until the 23rd the store will remain open for orders. We appreciate your patience in this time.

 

Spotlight: Avatar of Fire

This month, the spotlight falls on the Avatar of Fire. This avatar lives in the shadow of it's cooler, stronger older siblings - the Avatars of Earth, Water and Air. But will this always be the case? 

Aggressive decks are seeing more and more competitive play, often relying on the element of fire to cast Magics that will quickly remove an opponent's blockers. Not to mention cards such as Infiltrate and Betrayal, to steal an opponent's minions and use them against them!

'Aggro' decks such as these are often paired with Air, to provide movement advantage as well as the ever annoying healing minions (we're looking at you, Dapervyll Vampire). Earth similarly provides complimentary game-play, with cards such as Earthquake allowing one to manipulate the state of the realm, sweeping an opponent's blockers out of the way, or advancing one's own minions to bring in some serious damage. 

Avatar of Fire, however, need not be the figure-head of an aggresive deck. The ability to cast a site in your hand as a Fireball can, rather, be used as a back-up, through which one can chip away at their opponent. In Sorcery TCG, having a back-up plan can be a big advantage, as beginning with only 3 spells in hand significantly slows the pace of the game. 

Indeed, if a deck were carefully planned to provide two fire threshold (in order to cast Fireball), an Avatar of Fire deck need not be focused around the element of fire at all. 

It would be interesting to see an Avatar of Fire deck that adopted movement-focused strategy, such as one would typically see in a Battlemage or Harbinger deck. Gothic's warding sites (Pilgrim's Shrine, Blessed Village, Blessed Well, Hillside Chapel and Mount Ussar Sanctuary), could perhaps provide enough protection to allow one to cast, move and manipulate their spellcasters - or, even bolder, Avatar of Fire herself! - and allow the deck to Fireball its way to victory. 

Is it a stretch? 

Let us know what you think in the comments!

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